

For example, a chain of five shells will be one row, not five. ↳ Field of Glory II: Medieval - Open Beta v.1.5.Finale 3D supports two StarFire script modes: standard pyromusical “Starfire FM”, and semi-automatic “Starfire FM (Semi-auto)”.Įach row represents a unique firing event, a module/pin/event-time combination.↳ Field of Glory II: Medieval Beta Archives.↳ Field of Glory II: Medieval - Frequently Asked Questions.↳ Field of Glory II: Medieval - Tournaments & Leagues.↳ Field of Glory II: Medieval - After Action Reports.↳ Field of Glory II: Medieval - Modding.↳ Field of Glory II: Medieval - Scenario Design.↳ Field of Glory II: Medieval Tech Support.↳ Panzer Corps 2: Multiplayer & Tournaments.

↳ Warhammer 40,000: Gladius - Relics of War: Suggestions.↳ Warhammer 40,000: Gladius - Relics of War: Modding.↳ Warhammer 40,000: Gladius - Relics of War: Tech Support.↳ Warhammer 40,000: Gladius - Relics of War.↳ Field of Glory II: Frequently Asked Questions.↳ Field of Glory II: The Divisional Championships.↳ Field of Glory II: Tournaments & Leagues.↳ Field of Glory II: After Action Reports.↳ Gettysburg: The Tide Turns - After Action Reports (AAR).↳ Gettysburg: The Tide Turns - Technical Support.↳ Slitherine/Matrix Press Event 2012 - The Home of Wargamers.commanders for fleets with traits or skills to influence ship/fleet stats race diversity - some have better fighters, some are focused on capital ships, even to the point that some race can not build fighters, but can have lowered requirements (upkeep, build cost) for capital ship. carriers with diferrent types of fighter, or possibilty to change loadouts of fighters before launching them from carrier ship design with a huge diversity of weapons, systems possibility to built diferent types of stationary defence to defend entry points of lines on your side different types of entry points to this lines (entry point can stay hidden until is revealled by usage of it by oponnent or until you reach some development/research level, and you make new scanning of system), it will provide players suprise aspect of play connected to previous point cloaking system available for ships, allow suprise attack or stealth probing of systems. asteroid fields in this inner arreas, they can impact detection lvel of ship/fleets inner star arrea level on map (SoaSE or Starfire like)
STARFIRE FIELD MAP SERIES
lot of star system connected by series of jump lines/wormholes, but not so many crossection In summ if there will be game which can make me totally happy, it will look like mix of Polaris sector and Sins of a Solar empire or Stellaris.

What is missing me here is the inner part of each star system, but it is substituted by battles. I adjusted number of stars to top limit, and number of wormholes to lowest limit, and gets me really feeling that the universe is similar to the Starfire´s ones.Īlso the handling with carriers-fighters is exactly what I am expecting to be close to W+W ideas. Polaris sector is really close to match it. The second point I am big fan of Starfire universe from writers Weber-White, and I always want to have it as computer game. Just find the time to play with this gem in my game collection.
